Note: You can open each image in full resolution by clicking on it. As expected, the Xbox 360 version lacks any of the key next-gen features including Deformable Snow, and most of the cutscenes are pre-rendered on the Xbox 360 instead of being real-time like on the Xbox One. The game utilizes Volumetric Lighting and Material Effects to the next level, which is simply absent from the Xbox 360 version of the game. Rise of the Tomb Raider is a huge leap in term of graphics on the Xbox One. Still, this is a big enough jump from Xbxo 360 which renders the game at 720p and use pre-rendered cutscenes. ![]() Since the developer here is a fairly competent one with a history of well optimized games, it is definitely interesting to see their work on Rise of the Tomb Raider for the Xbox 360.įirst of all, Rise of Tomb Raider runs at native 1080p on the Xbox One, although the resolution drops to 900p in cutscenes. Their recent work includes Tomb Raider: Definitive Edition for PS4 and Rise of the Tomb Raider for Xbox 360. Nixxes are well known for their reputation of porting various Square Enix games to the PC. The Crystal Dynamics-developed action-adventure game is coming to PC and PlayStation 4 in 2016. So the question here is, how well does the Xbox 360 version of the game compares against the Xbox One version, and is the difference big enough to upgrade? Rise of the Tomb Raider launches November 10 for Xbox One and Xbox 360. Crystal Dynamics are handling the Xbox One version of the game while Nixxes are developing the Xbox 360 port. ![]() Rise of the Tomb Raider is out on November 10th for the Xbox 360 and Xbox One.
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